Begin by putting Raijin to sleep. Eliminate one of the G-Soldiers and consider putting the other to sleep, sparing him in case you need to draw curative magic to restore your HP. Consider drawing Protect from Raijin and casting it on your entire party as a precautionary measure against any attacks should Raijin suddenly regain conciousness.
Summon your strongest GFs excepting Quezacotl as Raijin absorbs Thunder and you should be able to win without waking anyone up. The second phase of this battle moves inside the Hotel, where Raijin is joined by his Wondertwin buddy Fujin. Begin by afflicting both with Sleep. Immediately draw Pandemona from Fujin.
Draw from Raijin and cast Reflect on your party. Stock up on magic and mug them both for freebies before you setting your GFs loose to win the battle. Raijin : You soldiers help me out, too! Man, too bad for those guys. If you catch Raijin on the train, the dialogue is different here: First of all, he doesn't get thrown out on his ass. Zell's more aggressive, plus the joke about him mimicking Raijin's verbal tic isn't there.
Raijin : Nah, naaah! You tell me what you know about Ellone, ya know!? Then, and only then, will we withdraw from Balamb, ya know!? Brunette, about 5'4". Don't let the door hit ya. Always have to do things the hard way, eh? Ahh, not as much as that gunblade does. I admire your dedication to a plan, at least.
This is where our timelines meet up. Raijin is nothing special. He doesn't do anything but attack physically. He doesn't even have anything interesting to draw!
This wasn't a long fight. One of the G-Soldiers dropped this. And Raijin dropped this. If you have Mug, you can use it to get more Str Ups from him than you get from the drop. It doesn't really matter. Zell is pretty exuberant from our recent victory. Ehh, he can handle himself. Oh, who am I kidding? Fujin is, I think, legitimately concerned for Raijin's condition here. Now, where's Seifer and the sorceress!?
There's a big difference between Zell and Squall here. Zell's bouncing and yelling, rarin' for a fight. Squall is much more reticent to fight. He doesn't really want to fight Fujin here nor did he want to fight Raijin outside because, not only are they not his enemies, but they were his allies a couple weeks ago or maybe only a few days ago. And, since he doesn't have a horse in the Balamb occupation race, that's not going to lead him to arms. Of course, Fujin isn't about to back down.
We attacked her friend, and Seifer told her to fight us anyway. I fuckin' wonder. Raijin : I feel invincible, ya know! The two of them give each other a little nod here. I thought we defeated you! Of course these guys were going to be paired. Like Raijin says, this battle is more serious than the one before. For example, Squall is knocked out immediately. Fujin also has access to some pretty hefty Wind magic. It's not too much of a threat if your junctions are good, but if they're not, it can get ugly.
The first order of business here is to draw Pandemona, a new GF. Second is getting Squall back on his feet. Drawing Pandemona shuts down Fujin's magic abilities, leaving her with Zan and Sai. Zan is a pissy little attack, nothing to worry about. Sai, which she didn't use on me in this fight, drops a character's HP to 1. It can be a problem. Raijin, for his part, has gotten serious.
Raijin Special is a pretty heavy physical attack. For the record, Raijin is vulnerable to Blind, so he can be shut down pretty much completely if you care to cast it.
After a bit of fighting, Fujin asks this. She doesn't do anything special afterwards, though. Ultimately, this isn't a very hard fight as long as your junctions are solid. Most bosses just don't have the HP or stats to keep up in this game. Hey, I could teach Zell a new Duel move. Megalixir might be handy. And, if you were worried. We even got a new GF out of the deal! Now that the fighting's done, it's time to get down to brass tacks.
Raijin : We're on Seifer's side, ya know! That's up to you, but Like I said, Squall's not really out to fight these guys, they're not enemies.
But, they're not about to just back down. Seifer is very important to them. They can't just leave their friend out on his own, even if it does mean fighting people that they have no real beef with. You just gotta stick with your people. Tell frickin' Seifer to stop this nonsense! This is kind of a weird line. Mainly because of how it goes with these.
Fujin's line on its own sounds like "oh, yeah, we'll tell Seifer to knock it off" but Raijin's doesn't, I don't think. Ultimately, I take it as something like "we want Seifer to stop this, but we're not going to turn our backs on him. There's an awkward kind of beat, not a real answer. And we're done here. Whoever else is in the party wants a little more resolution.
Just let 'em go. Old Sharlayan Thavnair Garlemald The moon. Characters Jobs Races. Explore Wikis Community Central. Register Don't have an account? Occupation of Balamb. Edit source History Talk 0. The only move to watch out for comes from Fujin and it is called Sai. It automatically reduces the affected character by reducing their HP to 1. You can use Blind on either of these two enemies to make their attacks miss often. You can also use Sleep on either of them.
Make your way back into Balamb though before you leave and challenge the man standing outside the hotel to a game of cards as he holds the Pandemona Card.
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