Collects the chests before the seal. The game will show you the door you can exit through once you have collected the seal. This will end the memory and you will unlock the following achievement. Below is a video showing the whole tomb if you require it. All the tombs in the game will now appear on maps when you are able to access the locations.
There's two you can now access and complete now:. You can find guides here for them. The memory will immediately start when you reach it's waypoint. Head to the green marker on your map and enable your Eagle vision, as you're looking for a particular person. After the cut scene, you will need to defend Lorenzo de'Medici who will have a blue arrow above his head.
Lorenzo can't take much damage so focus on killing the guards that try to attack him. Once you have killed all the enemies, you'll have to escort Lorenzo to safety.
He'll be able to keep up with you as you run, so there's no need to walk. You may get confronted by enemies along the way, so make sure to defend Lorenzo if that happens. When you bring Lorenzo to the end location, the memory is over. Talk to the person who is highlighted to start this memory. He will tell you that Francesco is mounting an attack at a tower on the other side of the city. You'll have to do some climbing when you get there. The bortheastern side of the building is probably the easiest to climb, and you'll have to use a couple of other buildings to get to the top.
When you get to the top where Fransesco is, he'll leap off the building, to which you will have to follow him in a leap of faith. When you land, lock onto Fransesco, chase him and kill him. This will end the memory and complete Sequence 4. This Sequence is spread over Florence, Monteriggioni and Tuscany. You'll receive the Poison Blade in this sequence. Assassination contracts appear on your map during this sequence.
You can get a mission from a pigeon coop. You only need to complete one contract for the following achievement. You'll get a codex from talking to Lorenzo.
Take it to Leonardo to translate to receive the Poison Blade. Now you have the Poison Blade, you can go for the following achievement. All you need to do is find a guard near something you can climb. Stationary guards are easier to do this with.
Find a guard, poison him, then climb up and switch to your hidden blade. Lock onto them using and perform an air assassination to get. Go the Villa Auditore and talk to Mario in his 'office' to start this memory. You'll get another tutorial on a couple more combat moves.
The memory will end after completing the training. There a few memorys in Tuscany that need to be completed in this Sequence. This memory involves talking to the main in the middle of the town square, which is in the centre of Tuscany.
You'll be tasked with killing a twon crier at the top of a tower. When you get to being near the top of the tower, you can grab onto a wooden platform. Shimmy over to the eastern side of the tower and there will be a ladder that leads to the very top of the tower.
This is where the town crier is. Wait for the guards to be facing away and climb up the ladder. The crier has a sword, but a counter attack will deal with him quickly.
This is the second memory we will be going for, and can be started by talking to the man to the south of the city. You'll get a marker to the general location of the target that you'll be asked to assassinate. Climb up to the rooftops when you get to the area, and use your Eagle vision to pick out the target. He'll be walking around the market with some guards. There is a well in the centre of the market that you can wait in to kill the target, as he repeats the same movement pattern.
Face south when you're inside the well, and when the target comes close to the well, assassinate him. After the cut scene, you'll have to take out the targets guards, which isn't too hard. If you're having a spot of trouble, there are some Mercenaries near by you can hire to help. Once the guards have been dealt with, the memory will end. For this memory, we'll be heading to just outside the city, to a villa in the southeast.
Your assassination target is a monk, who is in an abbey to the southeast, and the whole area is restricted. So you'll be notorious regardless of what the level already was. When you reach the abbey, climb to the top of the building for the west side. This side is furthest from the restricted zone. Once at the top, you can see inside the abbey, and use Eagle vision to find your target. You'll find he's constantly under cover, so you won't be able to assassinate him from above. What you can do is jump into the cart of leaves from the southern side and wait here.
The monk will stop momentarily near this cart allowing you to assassinate him. After the kill, you'll have to get away from the guards, which shouldn't be too much trouble to do. You also have the ability to use horses outside of the city to help your escape. Once you've escaped, the memory will end.
This memory is started by talking to a man a northeastern village. The target, called Archbishop Salviati, is in a compound near you. Even though you will have Mercenaries to help you, they're not all that useful. Make your way to the gate on the southern wall of the compound. You'll have to deal with a small group of enemies outside the front gate, along with some archers on the walls.
You can easily take out the archers with throwing knives. When you're able to, climb up the wall to either the left or right of the gate. You'll have to open the gate to let the other fighters in, but when you drop down, you'll come under attack. Take you time and use counter attacks to take out the enemies. After a short while, you will have killed them all. If you're lucky, the Archbishop will join in the fight.
Kill him to end this memory. It's useful to do this memory with zero notoriety. So get rid of any you have, if you have any. To start this memory, head to the way point that's on a rooftop overlooking an open square.
People will start rushing out of the main building in the square, and use Eagle Vision to pick out your target, Jacopo de Pazzi. You'll need to kill him, but before you do, follow him to a meeting spot where you'll see a lot of bad guys.
As you follow him, you can stick to the ground without being spotted, and there are Courtesans around if you need the extra hand. Jacopo will eventually go through the city limits that's blocked by a line of guards. You can't get through on your own, so climb the wall via a ladder to the right. Keep following Jacopo until he reaches an amphitheatre, killing enemies along the way. The main path to the amphitheatre is lined with a lot of guards, and the area is restricted.
So jump over the walls to the left or right of the main entrance and get close enough to trigger a cut scene. After this, you'll have to fight off a bunch of guards, including Brutes they're the big guys who you can't counter. You can disarm them though, which makes killing them easily. Once you've cleared the area, approach the downed Jacopo and kill him to complete this memory and Sequence 5.
This sequence takes place in Florence, The Mountains and Forli. In Florence, talk to Lorenzo and you'll receive a Medici cape, which make you anonymous to Medici guards.
Unless you start killing people in front of them For this memory, you'll need to head to The Mountains. You'll find Leonardo trying to fix his carriage. After the cut scene, you'll be in control of his wagon, and you're being chased by an endless supply of enemies who are trying to jump on.
As they jump onto the carriage, you'll need to rock it left and right to get rid of them. You only have to focus on steering the carriage, but beware you can rock it too much and end up flipping the carriage. It also has a health bar, so keep an eye on that. After a cut scene mid-ride, you'll have arches firing explosive arrows at you. They'll land just ahead of you, so you'll have to weave a path around the fire circles, as they'll do a fair bit of damage to the carriage.
Eventually Ezio jumps off and lets Leonardo continue in safety. Now you'll have to kill a fairly big group of enemies, including a Brute. The group won't take too long to take down, and when they have, head to the waypoint down the road to complete the memory. Welcome to Forli! In the far northeastern corner is Leonardo, waiting for you. Before you go to him, you'll be interrupted with a memory to save a woman.
You'll be pointed towards a boat which you can use to save her. Once you've gotten her, deliver her to the docks to complete the memory and Sequence 6.
While you're in Forli, you'll be able to access the city. You'll be able to do things like:. All of the memories in this Sequence are set in Venice.
Now that you're in Venice you can get the following achievement by buying a painting in Florence and Venice. If you wish, you can go about collecting the feathers and glpyhs from Forli, along with the Tomb that's in Forli before moving on with the next sequence.
If you go for the tomb, the guide for it is here, and you'll unlock the achievement associated with it. To proceed with the story, you want to head towards the ship after Leonardo and get to where the waypoint is. You'll be taken back to the present day and be playing as Desmond.
Follow Lucy to the warehouse to see the challenge that she's set for you. You'll have to activate four switches on the walls. Two are on the upper catwalk, and two are on the ground floor. Use your Eagle Visions if you can't find where the switches are.
When you're done, go back to Lucy and you'll head back up to the Animus. After a cut scene, you'll be in control of Altair. You don't have to worry about anything except following the person you will be chasing. Head through the gate and you'll spot the person you need to chase. Don't worry if you fall behind, as you can't fail this. Eventually you'll have to climb a tower to get to the person your chasing.
When you get to the top, and you'll be greeted with a cut scene. You'll also unlock the following achievement:. Now you'll be back with Ezio, and be in Venice, the last explorable city in the game. This memory is incredibly simple. Talk to Leonardo to start the memory. Before you know it the memory will be over, just make sure to follow what's going on. For this memory, you'll be heading to a relatively well guarded area.
IF you approach it the wrong way, you may end up in a fight. Not that that's a bad thing, it's just something to bare in mind. You'll be introduced to a new character here, Rosa. At the start of the memory, you'll follow Rosa around until she reaches where she needs to go. You'll have to take out a couple of guards to stop her from getting hurt.
Eventually, after watching her for a while, she'll get hurt and you'll have to pick her up and carry her away. There are a group of Mercenaries that you can hire if you start getting chased by the guards.
At the waypoint you're heading to, Rosa and a friend will take off in a gondola, and you'll have to protect them from the archers. It's a fairly simple route to follow and the archers are easy to take out. You can throw them into the water, as they will drown. Keep going until the gondola trip ends, and you'll end up in the Thieve's Hideout, and the memory will be complete. Talk to Antonio , who we know is in charge here, and he'll give you a memory to go and kill three traitors. Three green areas will appear on your map, which will show roughly where to find them.
If you can't see him, use your Eagle Vision to find him. It's easy enough to take out the traitor on the boat. The second traitor we'll go for is just to the southeast of you. You'll find him on the rooftops, pacing in circles. He's easy to kill by pulling him over the rood edge. The last target is in the market, and you'll find him pacing around. It's easy to take him out as well, as he go round in circles on his route.
For this memory, you need to free some prisoners held captive in three different locations across Venice. The nearest group is just to the north of you. All three locations have guards surrounding them. You can infiltrate the area by the rooftops without being noticed. Take out as many guards as you wish, but bear in mind that some will walk away from the area, leaving you with fewer guards to deal with. As you get near the cells, you'll get some dialogue before you can free them.
You need to escort at least one thieve away from the area to progress to the next set of captives. If you lose all of the people you've just saved, you'll desynchronise and have to start the memory again.
The only thing worth mentioning is that the prisoners can have some trouble free-running. For one of the locations, you'll may have to cross some water from the rooftops so using one of the rope bridges. The prisoners have a tendency to fall into the water. And I'd try to stay away from the water altogether, as they'll die if they fall in. The memory will end once you've saved at least one of the last group.
For start this, go and talk to Rosa in the Thieves Guild. You'll be learning how to go the leap jump that you saw her do when you were first introduced to her. This ability allows you to get to certain viewpoints that you have been unable to reach previously.
If you wish, now you can go back and get any viewpoints around Italy that you have been unable to get so far. Remember that this isn't all of the viewpoints in the game yet, as there are some in Venice that are inaccessible, due to them being in areas you can't get to yet.
You'll start this memory by talking to Rosa, and then you'll need to climb a tall tower in the centre of town. There is a viewpoint here. You'll be on a time limit but it's more than enough time to reach the top. To climb this tower, you will need to use you newly acquired climbing ability. Once you're at the top, synchronise the viewpoint and perform a leap of faith. When you're at the bottom, talk to Rosa to end the memory. You'll have to loot three chests to get some outfits for this memory.
After speaking to the person to set off this memory, all three chests will appear on your map. Luckily, they're fairly close to where you are at the moment. Firstly, head to the chest nearest to you in the south. The guards will be looking away from the chest, so you can drop down behind them to get the chest and climb away without having to deal with a fight.
To the east is the second chest, and the group of guards aren't as easy to get around. Use can use a group of Thieves nearby to lure the guards away, giving you a chance to get the chest without the guards coming back. The final chest is located at the edge of a restricted area, so be aware as you'll automatically spotted.
However, the chest isn't actually in the restricted area, thankfully. You'll need to distract these guards using another group of Thieves to get to the chest.
Once you have all three chests, you'll need to get a gondola. There's one off the docks on the other side of the restricted area. Get the gondola, and take it to the waypoint to end the memory. How do you get out of the animus after you comlpete assassins creed 2? How do you get to Assassins creed in Assassins creed Revelations?
At the end of Assassins Creed 2 can you re-enter the Animus? Who is in the Animus in Assassins Creed 4? What is the difference between Assassins Creed 2 and Assassins Creed bloodline? Can you carry on playing assassins creed brotherhood after the credits? Can you leave the animus after you complete assassins creed brotherhood?
What happens if you stay after the time limit out of the animus in assassins creed brotherhood? What is the animus in assassins creed? On assassins creed 2 when you have completed the truth how do you go back as desmond miles? How does assassins creed 2 end? How do you get back to in assassins creed brotherhood for xbox? How do you get the extra contend sword on assassins creed revelations? Are there trophys for Assassins Creed?
How do you get assassins in Assassins Creed 2? Which game has a larger map Assassins Creed 2 or Assassins Creed brotherhood? What assassins creed came after Assassins Creed? How man assassin creed games are their for ps3 and xbox ? What do you do in assasin's creed after end credits? How many assassins creed games are there for ps3? One of the artifacts is the Medici cape!
No one else seems to notice that you've collected them. Also, why on earth does Desmond have a hidden blade. He doesn't need one. After all, Desmond is invincible, so he could just beat Abstergo down with his fists! So my point is, why did they waste time making a vestigial feature, when they could have been doing something more worthwhile, like making the campaign longer? If you read the achievement list, you could have figured out there would have been at least 1 time at the end. Xbox live gamertag - CrazyRonIsHere.
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